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Friday, August 28, 2009

Beware of Demoman


Besides the obvious attack method of hurling spiked balls at foes, the Demoman and Lakitu actually have a few surprising similarities. Both of them can sail through the air and attack from far out of the reach of their target. Mario(except in SMB3) and the other classes will die from at most 2 attacks from them if not given the chance to heal. Also...they're both really really annoying and can induce rage very easily.
Friday, August 28, 2009

Intresting Wii stuffs

Animal crossing is the fucking devil! WEll not really...it's just what I've been doing for the past 4 days. This is one heck of an awkwardly addicting game, Zach and me got a lil competitive about bug catching and fishing to see who could complete the museum first.

Mmm... what's new... Well while doin some research for my Wii *cough usb loader cough* i came upon this video about homebrew stuff:



First few homebrew games are like, "meh" but then starts showin some media player for the wii that can play Youtube, but then! FUCKING TYRIAN APPEARS!

Tyrian is an old space shooter game with a pretty long story, many ships u can buy in the orse of the game with many weapons u can equip and upgrade and even secret levels that could lead u to even more ships and weapons. the game could b played alone in sort of story mode, or in an arcade mode, or 2p where each player is a different kind of ship, but that both can connect to each other to form 1 and get extra power. I was and still am a huge fan of it.



Normally you require DOSbox to run it, which sucks to configure and all that crap, but as that video points out, there's a openTyrian project, that that is so worth my attention. I'll b looking into that quite soon.

The video features other misc stuff, but what caught my interest was ScummVM, i remember that from the PSP homebrews, it's an emulator for old school point and click adventures, the ones that i believe Jimmy likes.

Then u can see emulators (SNES, GBA, N64), random homebrew games and apps.

Neat stuff all around really. The Wii homebrew scene is rather interesting really.
Wednesday, August 26, 2009

Taco Bell is full of win.


How do you make a McDonald's meal better? You can't, but at least you can make it look pretty!


All the bad in a good looking form. Yay heart attack!

http://www.fancyfastfood.com/
Sunday, August 23, 2009

Comparison of cartoon.

I remember a time when cartoons were pretty damn cool. Cartoons today are now all pretty wishy washy, anime, or attempts to be anime. Once in a while a good series comes out, but in the 80s and 90s they cranked out the good stuff like there was no tomorrow.

In any case, one of the most anticipated part of the cartoon was always the intro. Without the intro how can you know how badass a cartoon is? The anatomy of a cartoon opening was pretty simple and can be found across a large spectrum of the most popular shows.

1) Bad ass or catchy song. Let's face it, if it doesn't stick in your head you probably won't remember it. In addition to some awesome instrumentals, the vocals are the heart of the song. The singers poured their love into singing that intro. They HAD to sing it to earn their bread and water.

2) Animation is top notch. Sure the actual cartoon may have looked poor, but gosh darn it the intro made it look epic.

3) Timing. The intro could range from short to full pledge mini-episode. Which ever the case, it was used up to the last drop.



Iron Man 90s Season 2 Intro. Yes, season 1 opening sucked, but what they did was fixed that up. Watching this makes me feel like a man. Hell if you are a girl this probably made you manly as well. Watching this makes me want to pound some freaking iron and pour hot molten metal into a cast naked. There is not much lyrical words going on but you pretty much knew two things. 1) He's fucking Iron Man. 2) He's gonna fuck you up with his bare hands if he has too.



Iron Man : Armored Adventures Opening. What the hell was that?! First off he's not a man at all, so I don't know what the song is talking about! He's a boy! And I can't even understand what the heck is going on? Ring? What the fuck? Iron man has a super suit and you're talking about obtaining some damn ring?A bunch of people pops up? Who the hell are they and why should I even care about them. Watching this makes me realize something about this Iron Man. 1) He's a douche and let's the public know it. 2) He's a boy trying to be a man but fails. 3) Oh they were singing? I thought it was a bad narration.

Post your thoughts!
Wednesday, August 19, 2009

L4D campaign opinion: Dead City

I thought bill was being tentacle raped at first.


Admittedly, that's one of the coolest posters for a campaign I've seen so far, but that's where all that is positive about this campaign ends.

This:

Déjà vu... again...

This is how like 80 % of the map looks like. A lot of the campaign looks like a cardboard box city, and by that i mean huge fucking cities with no alleys and the buildings seems to all fit right next to each other making a huge box. That is fucking terrible and cheap design.

The campaign has a huge fucking excess of "copy paste" everywhere, Zach and myself had to ask each other like 10 times "Have we been here yet?" because the same building/alleys are re-used a lot and often the entrance to a building looks like the exit. All crescendo events seemed to b there for the sake of it and honestly, were lame.

See the gate in the pic bellow? i honestly think we've had to open like 8 or 9 of those, and for such a simple gate, it take a fucking long ass time to open.

I'm seein double..

In that pic though, me and Zach, and Bill, and Bill and Francis, and Francis, and Zoey (yea it was a fucking weird ass server, i dunno) had to wait for the drawbridge first, well, fine, we waited. then we proceeded to half a mile of bridge, and then..

This part honestly took like 10 mins to go through, and we barely had anything to do

Wait what? how does that work? are there really bridges like that? i googled for a bit and i could only find drawbridges like this, a drawbridge with a fixed center and 2 parts that lift up on each end, that seems quite retarded, what would b the practical use of such a bridge? well, obvious to force people to wait twice when running from a horde of zombies.

One of the Francis decided to become a Zoey at that point. Also, fun fact, apparently tanks can't swim and instantly die from it.

So yea, this campaign has a lot of design issues, some of the design seems retarded, stuff looks way too much like it's there on purpose to piss off players, there's subpaths all over the place that leads to just ammo or health, etc. I guess this campaign is hard to follow because it doesn't follow the basic rule: use light to guide players. u often end up in huge fucking areas where everything looks the same and have zero idea where to go.

Besides level design, this campaign has other issues though, such as floating items as seen bellow, there's a scripted subway train that runs in front of u just because the end of the first map, and it gets stuck. the first time me and zach got to it, it stopped, we assumed it was meant to do that, and when we approached it, instant death. It did that the 2nd time too, but i jumped in front of it and got through, then all the bots went against it and died, and the train got unstuck and Zach could pass too.

I'm doing that with my mind, serious.

At one point, because of the bad level design, we ended up in a top floor with a hole in the wall. there was a fire escape ladder nearby, it was impossible to walk or jump on it, but we were quite fucking lost and i was feeling suicidal, so i made a jump for it and didn't make it, but hanged on the edge of it, Zach was close enough to help me up it and i got on the top of the level, which obviously isn't meat to happen.

I couldn't get down again, so i explored and saw some of the level (which only confirmed the copy paste feel) and eventually jumped down to my death. It was then that we discovered the level had almost no respawn rooms for like 10 entire minutes of Zach's non stop walking. Seriously, he walked more than the first 2 maps of no mercy without finding a damn rescue/spawn room.

Oh god the finale...

We were there for far too fucking long...

This is a bad finale on all accounts. for starters, it took us 20+ mins to figure out how to start it, we even ended up backtracking the entire level just in case this was a fucked up alternate path for medkits. After a lot of duscussion, we concluded that the subway HAD to b where the finale was, and did a 8th search for anything that might trigger it.

i was tired, sick of the campaign, it was close to 2 hours gameplay, i was ranting and bitching for a good 5 mins and at one point said: "I mean what the fuck! What o we do? do i have to buy a ticket or s........ WHAT???"

Yes... at the entrance of the subway station, there's like 4-5 of those things where u buy tickets from, 1 of them can b activated.

Say "Pills!"...

After i killed Zach in frustration, , the finale was very plain and simple, a train arrived, and we finished the campaign.

In conclusion?

This is so not worth the hour long download! seriously, on top of everything else, this is the biggest campaign we've downloaded so far in filesize!

This is a definite DO NOT WANT!
Tuesday, August 18, 2009

My old host finally went poof

I checked the blog earlier and seems that all the images from the layout were gone, i uploaded them to the backup host i had setup for such an occasion and i think everything is working again.

In case one of the old posts has missing images, please let me know so i can re-upload them.