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Monday, November 16, 2009

Dragon RIP



Having promised to Zach that i wouldn't play The new Mario game, I've had enough time to play and beat Dragon Age.

Although it's easy to tell this game has a LOT of multiple paths, I'd say this is one of the best written games I've ever experienced. the final battle was nothing short of epic.

Oh and the [SPOILER] result of the "get Alister laid with Morrigan" quest near the end was quite... hot... [/SPOILER]

The Killing blow on the archdemon.

So yea, was it a good game? well, i guess so. Although i LOVED the story and the character were a LOT of fun, and i got my character laid, yea, pretty fucking sweet. I didn't think it was hard, and some people might think the battles are annoying, also, damn this game is long. I would had gladly skipped the battles and the dungeons and all that crap, cause, fighting isn't hard, but u have to kill hordes and hordes of assholes and it can take for fucking EVER.

Also, what's the deal with gear? do you ever get "great" gear in this game? as far as i can tell, the stuff u get depends on your level, and although u can get stuff slightly better than some other, it's all more or less the same crap, i seriously grew sick of looting and it was just pointless at one point. Just ran my way into dungeons sick of it wanting to see the next cut scenes cause that's all i was playing for.

I kind of wanna replay it, but i don't like anything except dwarven chicks, and the only alternative I'd have in that is make a high social classed one, not much point.
Wednesday, November 11, 2009

A Wii leak

So The New Super Mario Bros Wii game apparently leaked, and i believe the game hasn't officially come out yet.



I gave the game a try, but i'm not playing more of it until Zach gets the game (he pre-ordered it i think) to not make him jealous. So this is pretty much my first impressions without really spoiling anything.

The game gives out a heavy feel of SMB3 to me, i didn't play the recent DS game, but i'm told they're supposed to b similar. there's a multitude of non traditional platforming such as round rotating platforms, regular blocks or other elements that wing back and forth in a pendulum motion.

I enjoyed that there's elements from SMB3, SMW and Yoshi's island, and even a specific element from SMB1 most people don't even remember about. The gameplay is pretty decent, probably not as easy to control as SMB3 or SMW though, but nearly as good.

I'd like to note that i have a huge fucking problem with the Wii gimmick once again though, to use the helicopter hat special skill (no idea what's the actual name of that hat), you have to lift up your Wii mote fast, or shake, i still can't tell. you also have to do that to pick up blocks, and it's extremely non intuitive especially on the later case. There so is no need for that fucking gimmick here since it's only replacing a button really, I'd much rather use B myself if i could.

Still, that unpleasant control thing aside, there's tons of familiar and new elements to the Mario series in this game. i got up to world 6, and i noticed since world 1 that each world has a canon in them, that i couldn't unlock a path to, so dunno what's that' about. also each level has 3 star coins in them, so I'm getting that nagging felling this game is gonna force me to collect all of those.

I am looking forward to play it again, but I'm gonna wait til Zach gets it. I can't really recommend it cause i haven't beaten it yet, but what i seen so far, i like it, difficulty seems just right, it's really not dead easy which is good. Lives are way too easy to get, but i had 67 lives before world 5, and I'm down to 54 at the beginning of world 6, so you might actually need those lives for the last world.
Tuesday, November 10, 2009

Where in the world is Carmen Sandiego?

As I wait for Shibamura Prime to approve of me posting a higher resolution picture here is one with an ugly watermark and not so high resolution preview for ya folks.


Oh how I love Carmen so much. She's managed to steal a lot of rare stuff all over the world and through time. There's no satisfying that woman! On top of that she always manages to escapes everytime. Not only that she laugh at you while you feebly attempt to solve her clues and puzzles, and when you think you have her you realize she's still ten spaces ahead of you. :/
Monday, November 09, 2009

Kinda big gaming post

Since the Killing Floor free weekend, both Zach and me bought the game. I have to admit, it's weird I've gotten to enjoy it and weirder i played this game so intensively.



The game is visually kinda crappy, I'll admit that right away. However, visuals alone never made a game fun. Before trying it on the free weekend, i thought it was like L4D, but actually, it's nothing like L4d at all.

Zach compared the game to Hero survival maps on Warcraft 3, which is very accurate in my opinion. For me it felt like Counter strike mixed with House of the Dead in a odd odd way. But anyway, here's how the game plays:

You and your team are a squad that's send to an area to clear it up of "specimens" (mutants really), which come in waves (10 if you're playing standard long games). Killing these specimens or healing teammates grants u money, and at the end of each wave, players get 1min to buy weaps and armor at a trader who randomly changes location on the map (it's very well indicated where the trader will b though, no worries about it). And that's it, survive all the waves, get geared up, and at the end of the final wave, you fight the patriarch who's pretty much the boss which is by no means easy.

If I must compare it to the L4D games, it may b a lil dull that you don't really "go" anywhere, in the sense that all the areas you're sent in are closed (similar to L4D survival maps but much much larger), Which i didn't like at first, but the maps are big enough so that it's not that much of a big deal. There are more types and more diverse enemies in Killing Floor than the original L4D, and possibly than L4D2. The choice of weapons is really great in Killing Floor compared to L4D, L4D2 has some more weapons than it's predecessor, but i think KF still has it beat.

But what got my atention in KF is that players can play specific roles instead of all being the same, and they can do that using "perks":


Perks will sound similar to classes from TF2, But it's not quite what they do. Perks provide a bonus stats to a certain area of expertise, such as for example, Firebugs Gains resistance to fire dmg, more range, dmg and ammo on the flamethrower and fire grenades eventually. That does not mean u're restricted to use the flamethrower however, you can still use any weapon you like.

Perks can be leveled up as well, which increases their stats and eventually allows u to start with a weapon (usually something relevant to your perk). You can switch perks once between waves as well, some people say that switching a lot allows you to build up your items and cash better.

This is a strangely fun game, on harder difficulties Zach and me get REALLY into it, it's a lot of fun and can be intense.



Played the demo with Zach 1 hour after it was made available on Steam, and was surprised on how god dammed right i was about it. But also how they managed to screw up stuff that was good.

Ok ok, they didn't only fuck up, there's good things in this, like a lot of new weaps of which i tried all the ones i could, and it's all very standard. Saw and tried all the new items, aside from the adrenaline shot they were all "meh". the 2 maps in the demo were boring and linear, even more than in the original. The fact that it's fucking broad daylight doesn't help the game in the least, everything is way way easier to spot and shoot and i couldn't even figure out why u even start with the flashlight on, it's virtually useless. "oh god, it's so bright out here, i think i need a flashlight so i won't even notice it's on".

The continuous crescendo event isn't that impressive, it's like being in survival for a bit and then it stops. They added a couple of special infected, that, really, couldn't care less. I mean they're so stupid in the sense that they're such minor inconveniences. the charger is a problem though, I'll give u that, that fucker will tear u apart if no one's near u, but it's a L4D game, you're ALWAYS supposed to move as a team anyway.

All the characters are heavily uninteresting to me, i can never pick who i wanted to use cause i dislike all of them. i can't relate to ANY of them and some i just can't even stand. The voice acting seems like it took a fall from the first game, even though they supposedly hired professionals this time. The music in this game SUCKS! IT'S FUCKING HORRIBLE! STOP IT! it's like when recording, half of the people were playing the music and the other half were throwing their instruments across the room.

The game engine seems identical to L4D, none of the changes I've seen justified Valve making a new game, in fact, it seems like a downgrade: Try looking at your feet in L4D2, unlike L4D, you can't. I always thought it was cool that L4D allowed u to see yourself then u looks around, and they removed that in L4D2. Although a definite improvement over L4D, it's still the same game with nothing intresting to add to the formula. They only added the crap that should had been in the first game to begin with.

Also I HATE the way L4D2 handle melee weapons, Killing Floor makes using melee enjoyable, L4D2 makes it fucking hard and a last resort. I wouldn't buy this game for the current price of L4D. This is easily Valve's worse handled product ever. If it wasn't for the boycott controversy this shit pack would had never sold anything.



So recently I picked up Dragon Age: Origins, and i gotta say, this shit is pretty damn good!

One of my favorite RPGs on the PC is "Arcanum", it has a decent character development, main story, side quests, theme even. It's the only game i ever played where you could talk the last boss into killing himself. To this day, i think that was epic. It also had a huge choice of character backgrounds that would influence not only your stats but the way people treated you and the story.

Dragon Age feels VERY similar to Arcanum except perhaps for the theme of the world it takes place. some of the allies u gather seem predeterminded by the plot, but a lot are quite optional. and even if u have a lot of allies, you can play by yourself if you wish (i wouldn't, but the fact that you're alowed to do so is always nice), control wise, u control your character like u would a WoW character, or a Warcraft 3 unit, in fact, u can drag and select all your character WC3 style, Both ways are enabled and it's really nice to b able to freely switch between the 2.

The story so far is ok, pretty cool actually. some of the plot depends on your race adn background, and some it common to all characters. i gotta say I'm liking it a lot so far. What i imagine is common to all is that you Become a Grey warden and fight the Blight of darkspawns. to do so, u gather allies from nations, but there isn't even a specific order u have to do it.

What's got me hooked though, is the allies u gather, and how u can talk to them and get to know them, they're very very interesting and fleshed out pretty well. Morrigan is the most interesting character so far, she is a witch that was raised in the wilds, she's not used to civilization and is very clever, sarcastic and even cruel, she contrasts a lot with other characters and always has something mean or sarcastic to add to convos.

Also like Arcanum, characters will approve of disapprove of your actions, but also of what you reply when chatting with them. In Arcanum that made the main character possibly become the love interest of one of your companions, and i think the same applies in this game. I'm trying to get hot witch on dwarf lesbian action! (ew... that sounded nasty even to me...)

If you like RPGs, this game is fucking awesome, difficulty doesn't seem unreasonable, leveling isn't even an issue, and it's a damn interesting game. Might b a lil demanding graphics wise so check if you can run it before getting it.
Thursday, November 05, 2009

Late Halloween pic



Last time Bliss will agree to play along with Brooke's costume ideas.

Zach doodled and colored it, am too emo to do crap lately.
Tuesday, November 03, 2009

How the mighty have fallen

After typing the title of this post i realized one might think i was refering tot he blog itself, but I'm not.

I'm just amused by the marketing strategy L4D2 is doing.


Seriously? this game is so bad you're leeching on another comunity and offering a virtual hat? Seriously? Just whoa... that's low.

As expected, this made people rage on both the L4D and TF2 communities. Especially the TF2 one because after such a cool event weekend, everyone was happy, and now this shit again. Vavle is that uncle that gets drunk in your birthday parties and then vomits all over you.
Monday, November 02, 2009
Sunday, November 01, 2009

New L4D campaign - Dead before dawn

I vaguely heard about this, it's been on the making for mouths.

"Dead before dawn" is a massive campaign for L4D that has been highly awaited. I'm subscribed to the L4Dmods steam group, and a few hours ago, they started posting anouncements every 20 mins about how it was done, and they were working on putting it put. They were making a huge deal about it.


Finally, they got it up on as a torrent.

I still haven't downloaded it, it's massive, the campaign is over 1gb, i can't even imagine all the details into this but rumors are this is amazing.