So lately I've been emo, and so Zach brutally forced me to play a L4D custom campaign he heard good things about, "Heaven can wait". Now that site has a review of the campaign, so I'll just give my opinion on playing the campaign.
Zach and me just beat it like not 2 mins ago, and i gotta say, it was huge, so incredibly huge. the official ones by valve feel extremely small by comparison and maybe even halfassed.
We played for what feels like 2 hours, and was probably at least 1 hour and a half, But we never died or turtled, we were always on the move. The guy who made the map (or team, i dunno) sure saw the commentary that valve did about the way the level design is made for L4D, cause he really stuck with it and i quickly became the "path finder" for our lil group.
The paths themselves were great, varied a lot, was very original and sometimes hard to find. at one point we went back on our tracks because we took the alternate way to a street and ended up back in the start of the level. That only happened once though and it's cool to b able to pick which way to go on a level.
This map didn't follow valve's standard of "all weapons and equipment from the start". when u start, there's a dead guy on the ground with a handgun, and that's it, u start with dual pistols and u will like it! You find guns and other items usually in places where it would make sense finding them, and u don't find all tier1 or tier 2 weapons together every time. as example, there's a sort of city hall u go through, and there's army trucks and barricades in front of it and some dead soldiers around, u find a few assault rifles around them cause that's what the military uses, not auto shotguns or hunting rifles. u find a single shotgun at a police barricade near the beginning as well.
Ammo and health was very limited , i ran out of ammo way too often, and we all had to conserve health, which was fun because the default campaigns seem to try to take you out all at once, but then heals u up and refills ur ammo, in this campaign however, u get the feeling it's less dangerous on crescendos, but it's" strategy" is to wear u down over time. it's a different kind of difficulty.
Also, although it's a huge campaign and we did find a few glitches, by no means this campaign feels halfassed or lower quality than the official ones, the details the campaign is up to par with the official stuff, maybe even better.
Oh, and when u get to the river, don't jump into it like Zach did, that's stupid and u'll die.
If u own L4D, i HIGHLY recommend this campaign, it's a total "do want!".
Zach and me just beat it like not 2 mins ago, and i gotta say, it was huge, so incredibly huge. the official ones by valve feel extremely small by comparison and maybe even halfassed.
We played for what feels like 2 hours, and was probably at least 1 hour and a half, But we never died or turtled, we were always on the move. The guy who made the map (or team, i dunno) sure saw the commentary that valve did about the way the level design is made for L4D, cause he really stuck with it and i quickly became the "path finder" for our lil group.
The paths themselves were great, varied a lot, was very original and sometimes hard to find. at one point we went back on our tracks because we took the alternate way to a street and ended up back in the start of the level. That only happened once though and it's cool to b able to pick which way to go on a level.
This map didn't follow valve's standard of "all weapons and equipment from the start". when u start, there's a dead guy on the ground with a handgun, and that's it, u start with dual pistols and u will like it! You find guns and other items usually in places where it would make sense finding them, and u don't find all tier1 or tier 2 weapons together every time. as example, there's a sort of city hall u go through, and there's army trucks and barricades in front of it and some dead soldiers around, u find a few assault rifles around them cause that's what the military uses, not auto shotguns or hunting rifles. u find a single shotgun at a police barricade near the beginning as well.
Ammo and health was very limited , i ran out of ammo way too often, and we all had to conserve health, which was fun because the default campaigns seem to try to take you out all at once, but then heals u up and refills ur ammo, in this campaign however, u get the feeling it's less dangerous on crescendos, but it's" strategy" is to wear u down over time. it's a different kind of difficulty.
Also, although it's a huge campaign and we did find a few glitches, by no means this campaign feels halfassed or lower quality than the official ones, the details the campaign is up to par with the official stuff, maybe even better.
Oh, and when u get to the river, don't jump into it like Zach did, that's stupid and u'll die.
If u own L4D, i HIGHLY recommend this campaign, it's a total "do want!".
No comments:
Post a Comment