Friday, September 18, 2009
Thursday, September 17, 2009
Thoughts about furries
There's stuff that always bothered me about the "furry" deal, some with the furries themselves, and some about the people who aren't.
The thing that bothers me about furries is what it implies, or rather what people think it implies. Jimmy's girlfriend recently had to write something about furries and by what Jimmy told me, she knew next to nothing about them, but i can imagine what she thought they were: a bunch of weird people who wear animal costumes and are into bestiality. If that wasn't it, it probably was something close to that.
That's what something who knows next to nothing about furries would think. Someone who has seen some furry art (granted depending on the art) might think that furries are freaks that are all gay/bi and into vore, pedophilia, herms, inflation, dick nipples and other weird ass fetishes.
I personally can't even guess where the animal costume stereotype comes from, I'd say it'd a whole other fetish really, since more than 95% (i hope) of said furries wouldn't wear one of those. As for the rest, i guess people don't understand that being a furry is just liking anthropomorphic characters, and that's it. It doesn't even have to b sexual really. People see pictures of such characters involved in the previously mentioned weird ass fetishes and associate being furry with said fetish.
Some people are into vore (god knows why), some of those aren't furries. Doesn't mean that all non furries are into vore. It's this retarded assumption that people tend to make towards furries though.
Just baffles me.
The other thing that has been annoying me is how furries themselves are so incredibly unimaginative. 80% of the time, perhaps way more, they have their anthro character runnin' around in completely normal human settings. What i mean is, they will have, for example, a highschool or college setting, the characters go to classes, eat at a cafeteria, have parties, and hang at the dorm. Everything is really normal (and boring), and the only difference is, the characters are anthros.
What's the point?
Why bother having these unique (arguable, i know) and even fantastic beings if you're gonna just have them live like normal boring humans? it almost defeats the point of using anthros for that in the first place.
They're "evolved" versions of animals, one could give them a tribal culture, different traditions and values, their own society, etc. There's potential for very original, cool and interesting stuff, and people have them do boring ass regular human stuff. That just makes furries boring and lose their appeal. Humans in fantastic adventures seem far more appealing by comparison.
The last thing that bugs me is, if an artist draws humans, mystical beings and anthros, there's a chance (not quite sure how big, but there is and has happened) that people will just flat out label him as a furry because of the anthro art. how does that make sense? can't a guy just be an artist anymore without being labeled?
Really furries nowadays are like butts: someone people are into them and some aren't, don't try to understand why.
The thing that bothers me about furries is what it implies, or rather what people think it implies. Jimmy's girlfriend recently had to write something about furries and by what Jimmy told me, she knew next to nothing about them, but i can imagine what she thought they were: a bunch of weird people who wear animal costumes and are into bestiality. If that wasn't it, it probably was something close to that.
That's what something who knows next to nothing about furries would think. Someone who has seen some furry art (granted depending on the art) might think that furries are freaks that are all gay/bi and into vore, pedophilia, herms, inflation, dick nipples and other weird ass fetishes.
I personally can't even guess where the animal costume stereotype comes from, I'd say it'd a whole other fetish really, since more than 95% (i hope) of said furries wouldn't wear one of those. As for the rest, i guess people don't understand that being a furry is just liking anthropomorphic characters, and that's it. It doesn't even have to b sexual really. People see pictures of such characters involved in the previously mentioned weird ass fetishes and associate being furry with said fetish.
Some people are into vore (god knows why), some of those aren't furries. Doesn't mean that all non furries are into vore. It's this retarded assumption that people tend to make towards furries though.
Just baffles me.
The other thing that has been annoying me is how furries themselves are so incredibly unimaginative. 80% of the time, perhaps way more, they have their anthro character runnin' around in completely normal human settings. What i mean is, they will have, for example, a highschool or college setting, the characters go to classes, eat at a cafeteria, have parties, and hang at the dorm. Everything is really normal (and boring), and the only difference is, the characters are anthros.
What's the point?
Why bother having these unique (arguable, i know) and even fantastic beings if you're gonna just have them live like normal boring humans? it almost defeats the point of using anthros for that in the first place.
They're "evolved" versions of animals, one could give them a tribal culture, different traditions and values, their own society, etc. There's potential for very original, cool and interesting stuff, and people have them do boring ass regular human stuff. That just makes furries boring and lose their appeal. Humans in fantastic adventures seem far more appealing by comparison.
The last thing that bugs me is, if an artist draws humans, mystical beings and anthros, there's a chance (not quite sure how big, but there is and has happened) that people will just flat out label him as a furry because of the anthro art. how does that make sense? can't a guy just be an artist anymore without being labeled?
Really furries nowadays are like butts: someone people are into them and some aren't, don't try to understand why.
Tuesday, September 15, 2009
"Ultimate Muscle Roller Legend"
One of the weirdest things I've seen in ages...
Was that gay or awesome?
Was that gay or awesome?
Monday, September 14, 2009
Sunday, September 13, 2009
"Diesel's SFW XXX Party Clip"
It says it's SFW, but i seriously wouldn't watch it at work. It's fucking brilliant though!
Friday, September 11, 2009
Takin suggestions
Seems that i can use the mouse to create "something" on a click, question is, what would b a good idea to make?
Anyone with a good idea for a skill and effect on mouse click, just post a comment or something.
Platforms are excluded though. As Trine taught me, giving a character the ability to create platforms/blocks breaks a platformer.
Wednesday, September 09, 2009
"House of the Dead: Overkill" Ost
I kinda recommend it... It's very funky.Feels oldschool, and some songs are hilarious and/or very rude. This OST is missing the rude ones though.
The game itself is pretty damn fun too. It's fun to play with a friend, but wielding both wiimotes by yourself is a pretty unique experience and works out better than you'd think.
I beat the game recently and it's great fun, the music is a big part of the experience though and i started listening to the OST again, found some links to it and thought I'd share:
Megaupload / Rapidshare
Enjoy.
P.S: Today's Debbie's Bday but nobody drew anything, so... nothing to post, sorry.
Monday, September 07, 2009
Remember that Daisy game idea?
Well, i started turning it into a reality shortly after Zach's Bday.

I picked up Multimedia fusion 2 (I heard it was used to create Noitu Love 2, which is awesome) and started to tinker with it. To my surprise, the "coding" is similar to the warcraft 3 world editor, in the sense that it's event based so it's not too hard to pick up.
The standard functions in MMF2 are however slightly flawed. For example:
At this point, i have all of Daisy's basic movements all perfectly done and tested. 1 action is still missing sprites and additional code for the animation (pushing), but everything else basic i could think of is done.
Now I'm at a point where i need to plan the game to know what to do next. What i mean is, i got the character moving and such, but what should she b able to do in the game? what puzzles or obstacles am i gonna have in the game that will make her require abilities to get through them? along with that, what kind of level design should i have?
I'm just kinda stuck. I wish i had help on this, it's annoying always doing everything alone.

I picked up Multimedia fusion 2 (I heard it was used to create Noitu Love 2, which is awesome) and started to tinker with it. To my surprise, the "coding" is similar to the warcraft 3 world editor, in the sense that it's event based so it's not too hard to pick up.
The standard functions in MMF2 are however slightly flawed. For example:
- collisions would b calculated to the pixel, and so depended on the sprite instead of a collision box,
- inappropriate sprite could cause a bug where when u landed, the stance sprite was a few pixels higher from the ground, setting u back to the falling animation, back and forth.
At this point, i have all of Daisy's basic movements all perfectly done and tested. 1 action is still missing sprites and additional code for the animation (pushing), but everything else basic i could think of is done.
Now I'm at a point where i need to plan the game to know what to do next. What i mean is, i got the character moving and such, but what should she b able to do in the game? what puzzles or obstacles am i gonna have in the game that will make her require abilities to get through them? along with that, what kind of level design should i have?
I'm just kinda stuck. I wish i had help on this, it's annoying always doing everything alone.
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