Well, i started turning it into a reality shortly after Zach's Bday.
I picked up Multimedia fusion 2 (I heard it was used to create Noitu Love 2, which is awesome) and started to tinker with it. To my surprise, the "coding" is similar to the warcraft 3 world editor, in the sense that it's event based so it's not too hard to pick up.
The standard functions in MMF2 are however slightly flawed. For example:
At this point, i have all of Daisy's basic movements all perfectly done and tested. 1 action is still missing sprites and additional code for the animation (pushing), but everything else basic i could think of is done.
Now I'm at a point where i need to plan the game to know what to do next. What i mean is, i got the character moving and such, but what should she b able to do in the game? what puzzles or obstacles am i gonna have in the game that will make her require abilities to get through them? along with that, what kind of level design should i have?
I'm just kinda stuck. I wish i had help on this, it's annoying always doing everything alone.
I picked up Multimedia fusion 2 (I heard it was used to create Noitu Love 2, which is awesome) and started to tinker with it. To my surprise, the "coding" is similar to the warcraft 3 world editor, in the sense that it's event based so it's not too hard to pick up.
The standard functions in MMF2 are however slightly flawed. For example:
- collisions would b calculated to the pixel, and so depended on the sprite instead of a collision box,
- inappropriate sprite could cause a bug where when u landed, the stance sprite was a few pixels higher from the ground, setting u back to the falling animation, back and forth.
At this point, i have all of Daisy's basic movements all perfectly done and tested. 1 action is still missing sprites and additional code for the animation (pushing), but everything else basic i could think of is done.
Now I'm at a point where i need to plan the game to know what to do next. What i mean is, i got the character moving and such, but what should she b able to do in the game? what puzzles or obstacles am i gonna have in the game that will make her require abilities to get through them? along with that, what kind of level design should i have?
I'm just kinda stuck. I wish i had help on this, it's annoying always doing everything alone.
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