Hi fellas, it's been a while since i posted, but i just haven't been feeling too good, my sis had an operation last week and everyone's been dead exhausted cause of it. i'm a lil better now, weather's startin to get warmer, maybe good times will come.
However, i thought i'd do an update on that Daisy game thingie i'm planning for fun:
Plot
A new suggestion from Jon for a plot was that the main villain would b a queen (which because of Jon, I’ll refer to as Queen Ubbertits), and that her daughter would be participating in the pageant, but she's not very attractive. The queen is determined to have her daughter win and sets up the whole ambushing and discouraging the other princesses thing.
Game type
Another suggestion from Jon was that made was that the game, being a platformer, could b more of a "metroivania" type platformer, which is totally doable and would encourage having secret content in. That fact that Daisy will acquire new skills through the game totally supports that type of platfomer.
It will also make it easier for a developer team to design spots for her to go to have her clothing repaired while also removing the whole dresses instead of lives thing, seeing as if u lose, the dress she's wearing, that's it. It really didn’t make sense for her to carry a shitload of dresses anyway.
Hit system
Rethinking the hit system I originally mentioned, and after analyzing it I came to the conclusion that it would b better to use a "health bar" system. The reason for it is that it would enable enemies to do 2 kinds of damage: single hit or draining.
The advantage into switching to this hit system is that clothing can b used as armor. Meaning that while Daisy can maintain her dress, she'll endure more damage than if she is in her undergarments. Also, if she loses her dress, but gains back "health" afterward, it doesn't mean she magically gets her dress back. For her to recover her dress she'll have to reach a changing booth (save point).
Princesses
I have invited all my artist friends to make a custom enemy for the Daisy game that is based on an existing one and on themselves/one of their characters.
So far, there aren't any sketches of such enemies, however, the ideas so far are:
As for more generic enemies, I came up with a fire Snifit. It could have 2 kinds of attacks, either a fireball shot or a flamethrower move that does multi hits.
Gameplay
I’ve compiled a small list of moves and base abilities that the Daisy game would have:
Also, there's something i thought of: A Long time ago Zach did that picture of Luigi carrying a shygal and gravity having that effect on the poor girl, i figured this could actually b done in this game, might even base puzzles on it (like distracting a male guard with an upside down female for example)
Miscellaneous
Jon suggested that Pauline could b used at the end of the game as the pageant hostess, which would be cool as a cameo.
So that's it for updates on this "fictional" project. I really like the suggestions people have been doin, keep it up guys.
However, i thought i'd do an update on that Daisy game thingie i'm planning for fun:
Plot
A new suggestion from Jon for a plot was that the main villain would b a queen (which because of Jon, I’ll refer to as Queen Ubbertits), and that her daughter would be participating in the pageant, but she's not very attractive. The queen is determined to have her daughter win and sets up the whole ambushing and discouraging the other princesses thing.
Game type
Another suggestion from Jon was that made was that the game, being a platformer, could b more of a "metroivania" type platformer, which is totally doable and would encourage having secret content in. That fact that Daisy will acquire new skills through the game totally supports that type of platfomer.
It will also make it easier for a developer team to design spots for her to go to have her clothing repaired while also removing the whole dresses instead of lives thing, seeing as if u lose, the dress she's wearing, that's it. It really didn’t make sense for her to carry a shitload of dresses anyway.
Hit system
Rethinking the hit system I originally mentioned, and after analyzing it I came to the conclusion that it would b better to use a "health bar" system. The reason for it is that it would enable enemies to do 2 kinds of damage: single hit or draining.
- Single hit as it implies is just an attack that drains a set amount of life, it could be a slash or a projectile.
- the draining kind would b similar to the kind that exists in Tifa Tan X, meaning it's an attack where the enemy grabs Daisy and starts molesting her while pictures of said molestation would b displayed above her.
The advantage into switching to this hit system is that clothing can b used as armor. Meaning that while Daisy can maintain her dress, she'll endure more damage than if she is in her undergarments. Also, if she loses her dress, but gains back "health" afterward, it doesn't mean she magically gets her dress back. For her to recover her dress she'll have to reach a changing booth (save point).
Princesses
- It's been brought to my attention that there's no princess representative of the Shyguy people, so I'm considering making a Shygal princess.
- In a similar situation, a Toadette princess would b neat, although it would make no sense seeing as Peach is supposedly their princess, but as i mentioned, there could b honorary princesses.
I have invited all my artist friends to make a custom enemy for the Daisy game that is based on an existing one and on themselves/one of their characters.
So far, there aren't any sketches of such enemies, however, the ideas so far are:
- Pumppies (myself, I’m lazy)
- Boo with a Luigi spy mask (BittenHard)
- Modded Hellot (Zach)
- Either a tentacle Boo or a Cobrad ,a Cobrat with a bard hat and cape I think (Jimmy)
As for more generic enemies, I came up with a fire Snifit. It could have 2 kinds of attacks, either a fireball shot or a flamethrower move that does multi hits.
Gameplay
I’ve compiled a small list of moves and base abilities that the Daisy game would have:
- Pick up items and throw (SMW /SMB2)
- Ground pound when in air (Wario Land or Mario 64)
- Parachute fall when holding a button (Cape Mario from SMW)
- Shoulder charge (Wario Land)
- Slide (Megaman 3)
- Jump Boost when running (SMW)
- Wall jump (maybe like the one used in Noitu love 2)
- Wall climb (Sonic 3 Knuckles style)
- Shoryuken (Ryu from SF, totally for the lulz though)
Also, there's something i thought of: A Long time ago Zach did that picture of Luigi carrying a shygal and gravity having that effect on the poor girl, i figured this could actually b done in this game, might even base puzzles on it (like distracting a male guard with an upside down female for example)
Miscellaneous
Jon suggested that Pauline could b used at the end of the game as the pageant hostess, which would be cool as a cameo.
So that's it for updates on this "fictional" project. I really like the suggestions people have been doin, keep it up guys.
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