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Thursday, February 05, 2009

ShinDig!: Inferno Thrust



The Inferno Thrust is Shin's bread and butter technique. Though in truth more of a lunge than a thrust due to the nature of Shin's non-conventional weapons, he decided that he'd retain the name of the original version of the technique(or he was just too dumb to think of anything else). Surprisingly, it retains the power of the original technique, but the range is roughly half as far as it use to be.

Basically, I pictured the Inferno Thrust as a sort of dashing, fiery punch, like Terry Bogard's Burn Knuckle, or Slayer's Mach Punch, with a lower trajectory(Shin stays grounded the entire time), so it's somewhat between those attacks and Dante's Stinger move. For admittedly unknown reasons, Shin's marbles reduce the actual dash range in addition to the range his old staff used to provide for him. As an example, if Shin were in a 2D fighting game, it would move about a third of the way across the screen with the marbles, and about 3/4 with the staff. Shin eventually passes down the older version of the technique to Chibi, when she decides she needs to learn to defend herself.

...Yeah, there's supposed to be a flame effect, but I can never draw fire in a way that pleases me.

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