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Friday, September 04, 2009

Air Ride or Die


Kirby Air Ride was originally a game meant to be released on the N64, but due to numerous pushbacks and delays, it was never released, until 2003, on the Gamecube.

Basically, Kirby Air Ride is like Mario Kart, except with Kirby. Actually, if you compare it to Mario Kart, it looks pretty bare-boned and abyssmal by comparison. I'd heard things about it in reviews, and when it was first released, I'd have to agree that I wouldn't recommend buying it after renting it for a few days. It's fun, but it's not really a must-have. But nowadays you could probably find it used for a good price. It's a nice way to kill time.

The game differs from other racers by offering essentially three different modes. Air Ride is the "main" mode, but unlike Mario Kart or other mascot-lead kart racers, there isn't any sort of Grand Prix to do. It's straight up Versus racing. The game plays on Kirby's copy ability in place of random item boxes, but for the most part, they're actually not that useful. Top Ride is a top-down race on very small tracks, just like this old arcade game that's name escapes me right now. It's somewhat more akin to Mario Kart in that random items will appear and they're effective in annoying other racers.

But this little guide here(yes, this IS supposed to be a guide) will be focusing on the City Trial mode, mostly because it's my personal favorite, it's more robust than the other modes, and it's the mode I know the most about. City Trial sticks you in this hub world for a set amount of time. When that time expires, everyone is challenged in a random "stadium" mini-game, using the Ride Machine they "built" to compete. What do I mean by built? I'll explain that more thoroughly some other time. ^^

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