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Wednesday, August 19, 2009

L4D campaign opinion: Dead City

I thought bill was being tentacle raped at first.


Admittedly, that's one of the coolest posters for a campaign I've seen so far, but that's where all that is positive about this campaign ends.

This:

Déjà vu... again...

This is how like 80 % of the map looks like. A lot of the campaign looks like a cardboard box city, and by that i mean huge fucking cities with no alleys and the buildings seems to all fit right next to each other making a huge box. That is fucking terrible and cheap design.

The campaign has a huge fucking excess of "copy paste" everywhere, Zach and myself had to ask each other like 10 times "Have we been here yet?" because the same building/alleys are re-used a lot and often the entrance to a building looks like the exit. All crescendo events seemed to b there for the sake of it and honestly, were lame.

See the gate in the pic bellow? i honestly think we've had to open like 8 or 9 of those, and for such a simple gate, it take a fucking long ass time to open.

I'm seein double..

In that pic though, me and Zach, and Bill, and Bill and Francis, and Francis, and Zoey (yea it was a fucking weird ass server, i dunno) had to wait for the drawbridge first, well, fine, we waited. then we proceeded to half a mile of bridge, and then..

This part honestly took like 10 mins to go through, and we barely had anything to do

Wait what? how does that work? are there really bridges like that? i googled for a bit and i could only find drawbridges like this, a drawbridge with a fixed center and 2 parts that lift up on each end, that seems quite retarded, what would b the practical use of such a bridge? well, obvious to force people to wait twice when running from a horde of zombies.

One of the Francis decided to become a Zoey at that point. Also, fun fact, apparently tanks can't swim and instantly die from it.

So yea, this campaign has a lot of design issues, some of the design seems retarded, stuff looks way too much like it's there on purpose to piss off players, there's subpaths all over the place that leads to just ammo or health, etc. I guess this campaign is hard to follow because it doesn't follow the basic rule: use light to guide players. u often end up in huge fucking areas where everything looks the same and have zero idea where to go.

Besides level design, this campaign has other issues though, such as floating items as seen bellow, there's a scripted subway train that runs in front of u just because the end of the first map, and it gets stuck. the first time me and zach got to it, it stopped, we assumed it was meant to do that, and when we approached it, instant death. It did that the 2nd time too, but i jumped in front of it and got through, then all the bots went against it and died, and the train got unstuck and Zach could pass too.

I'm doing that with my mind, serious.

At one point, because of the bad level design, we ended up in a top floor with a hole in the wall. there was a fire escape ladder nearby, it was impossible to walk or jump on it, but we were quite fucking lost and i was feeling suicidal, so i made a jump for it and didn't make it, but hanged on the edge of it, Zach was close enough to help me up it and i got on the top of the level, which obviously isn't meat to happen.

I couldn't get down again, so i explored and saw some of the level (which only confirmed the copy paste feel) and eventually jumped down to my death. It was then that we discovered the level had almost no respawn rooms for like 10 entire minutes of Zach's non stop walking. Seriously, he walked more than the first 2 maps of no mercy without finding a damn rescue/spawn room.

Oh god the finale...

We were there for far too fucking long...

This is a bad finale on all accounts. for starters, it took us 20+ mins to figure out how to start it, we even ended up backtracking the entire level just in case this was a fucked up alternate path for medkits. After a lot of duscussion, we concluded that the subway HAD to b where the finale was, and did a 8th search for anything that might trigger it.

i was tired, sick of the campaign, it was close to 2 hours gameplay, i was ranting and bitching for a good 5 mins and at one point said: "I mean what the fuck! What o we do? do i have to buy a ticket or s........ WHAT???"

Yes... at the entrance of the subway station, there's like 4-5 of those things where u buy tickets from, 1 of them can b activated.

Say "Pills!"...

After i killed Zach in frustration, , the finale was very plain and simple, a train arrived, and we finished the campaign.

In conclusion?

This is so not worth the hour long download! seriously, on top of everything else, this is the biggest campaign we've downloaded so far in filesize!

This is a definite DO NOT WANT!

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