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Showing posts with label Mr. Bastard. Show all posts
Showing posts with label Mr. Bastard. Show all posts
Wednesday, August 11, 2010

Pugilist Pencil Pusher





It's always been hard for me to picture Elva doing anything other than paperwork, and I really want her to be one of those secretaries that can beat people's asses. It really doesn't work in her default outfit without being needlessly fanservicey and impractical.

So I played around with her a bit, trying to play both sides of the fence, where on one side, she is classy eye-candy, and the other where she looks like she knows how to fight with her hands as well as her mind.
Thursday, June 03, 2010

They Fight Crime and Demons and Stuff

One's a pin-thin thing from another world with a bad attitude and an awesome hat. One's a deceitful perverted octopus who builds explosives and stores them inside his head. One's a relatively normal voluptuous blue-skinned lady who wants to be taken seriously. They fight crime.


I've always had a slight problem with Elva's build, since it contrasts so much with everyone else around her. There's also a slight dilemma in that i want her to look sexy, and not rely too much on implied attractiveness. I think the reason it's so difficult has something to do with her height, and the more proper proportions I've been learning about only come of as average at that size, instead of the fanservicey type I'm aiming for.



Mr. Bastard I don't have a problem with, since I've started to rely on how his design defies logic as a character trait, or racial trait, I guess you'd call it. Storyline-wise he "couldn't possibly exist" according to logic. And yet he's there.



Loogie is an octopus, and about the only thing accurate about him is that he has rectangular eyes, something I did by complete accident in order to give him a blank looking default expression. Otherwise, he is in his fifties(Octopi have short lifespans), he constructs delicate explosives with no fingers, and even though I plan on having him correct the idea that octopi do NOT have tentacles anytime somebody mentions it around him, he actually DOES have them.
Sunday, October 18, 2009

Weeners 2


"And so I end my turn."

"You crack me up, little buddy."

I meant to draw Loogie with Mr. B and Elva, but he either got in the way or messed with the balance of negative space unless I PUT him in the way. So I just gave up and drew him seperately.

In case you're wondering about his weird teeth, Loogie's are fake. He wears a set of pearls in an effort to fit in with society; it's one of the things octopi do to blend in, like wearing clothes. His beak's a little further in the back...Yes, that's seriously something I thought sounded like a good idea, and prior to actually typing it, I still did. Seeing it typed, though...it seems really, really silly.
Sunday, October 18, 2009

Weeners


Halloween is either extremely aggravating or really fun. I like to try to have fun with it.

I could've copped-out easy and had Mr. B dress as Max instead of Sam, but rather than subject the public to his nakedness, I decided to TRY...Plus he just isn't the same without a hat on.
Wednesday, June 17, 2009

Mr. Bastard: The Man, the Myth, the Legend


...Well, at least within his own self-contained universe, but I'll mope about lack of interest in original prospects some other time.

"Mr. Bastard" is the name of a notorious mass-murderer, wanted to serve an innumerable number of consequtive life sentences, which some people argue still wouldn't be enough. As fate would have it, this uncatchable killing machine is finally brought to justice when he attempts to disrupt crime lord Don Moffet's annual gang fight. He was found unconcious at the top floor of an abandoned building clutching Moffet's charred corpse several feet from a gaping hole in the wall.

Once he came to, the felon was surprisingly complient with the officers bringing him in, though he did lash out when his complete criminal record was not recited at first, revealing that he'd somehow removed his own handcuffs and smuggled in weaponry. He eventually calmed down and resumed following orders, all the while grinning like a buffoon and chuckling to himself.

However, once locked in a cell, he exhibited signs of sociopathy which he referred to as "creative differences"...by murdering his cell-mates, one of which seemed to have his face gnawed off...It wasn'tlong before he was officially given the red carpet on death row. But something happened...

He just...wouldn't die. After surviving the chair, lethal injection, firing squad, and being blown up(all of which seemed to proove only that he is overprotective of his hat, which had a curious bullet hole through it), he proposed making a deal that the government reluctantly agreed to.

Mr. Bastard was to serve out his sentence as a Street Cop. All he requested alongside it were the release of his old partner Octavian Takopen(who'd serve his own sentence in the same way), a little place to stay, wheels, and most importantly, a secretary. No questions asked.
Monday, April 27, 2009

Mr. Bastard: Hell's Army 3

In Chess, the Queen, from my observations, is a very, very make-or-break piece. Likewise, the Queen Hellot is much more dangerous than her thin frame would suggest.

Where the Rook focuses mainly on defense, the Queen is much more mobile and offense oriented. At first, she lingers in the rear of the ranks(when and IF they're deployed, anyways), only to dart into the fray without warning, at which point whatever objectives the group was made to do will promptly be completed, usually.

It should be noted that Queens are blindfolded, for no real adequately explained reason. It doesn't seem to hinder them at all, as their bodies contort and react almost instantly to whatever is going on around them. They do, however, seem drawn to commotion, and it's presumed that's why they even bother sending any low-ranked units along with them; to act as fodder.

I'm not exactly sure if I like the Queen's design on a personal level, just because it resembles so many things and makes me look unoriginal(well, moreso than usual). I just wanted it to have a vaguely feminine, deceiving appearance, due to the fact that so much of a Chess game can rest on the Queen's shoulders. I think I pulled it off, but it comes off as some sort of amalgamation of the Heartless(in general), the Dancer Nobodies, Voldo(I picture them moving around like him), and more recently the Witch from Left 4 Dead...I really hate when I get ideas I think are really good and then they're skewed by my experieces...
Sunday, March 08, 2009

Mr. Bastard: Hell's Army 2


When I thought about the Rook, I knew I wanted it to be defensively oriented. The first few versions I ever did were essentially meant to be "tanks". They were mostly composed of stone bricks to get that castle feel. I eventually strayed from it and layered their arms with literal castle walls, a sort of idea I had previously where a character with large shields on his arms would slam them together to defend themselves. Originally the Rook was just pictured doing this to protect itself and just stall for time. I eventually pulled the barrier technique I mention at the posts at the art websites I frequent out of my ass.



The lock that adorns the Rook's collar was inspired by something I saw in my head one day. I think it was after playing lots of Metal Slug. Anyways, I stuck this lock on them, and it was destroyed, and in a delayed, but quick smoky display, the Rook's defenses fell off of it into a crumbled heap around it's feet. It then proceeded to actually notice and react to it's plight in a comical way, where it grasps it's now naked body and fears for it's life. It had the nice side effect of providing the weakness it needed, and I really, really liked how it worked without making the tone too serious. It's something I like to avoid.
Tuesday, February 24, 2009

Mr. Bastard: Death's Army 1

The soldiers of the army of Hell. Clad in rubber suits to protect them from their weaknesses, these mostly mindless dolls, called Hellots, follow their leader's orders loyally and to a point...even if they are a tad clumsy.



Pawns make up the bulk of this army. While most of the other types are grouped as pairs, Pawns are sent in sizable mobs. They're weak, clumsy, and mostly brainless, but their true strength lies in overwhelming potential targets. Despite their lack of intelligence, they're actually quite adept at working together to accomplish their goals.



Knights are much more reliable fighters than Pawns. Though not much smarter, Knights are much more durable and have large weights attached to their arms that they use to cause massive amounts of damage. Despite these assets, the Knights' brainstems dangle dangerously from their heads in plain view. This point is especially sensitive and any sort of trauma could cause this doll to shut down prematurely.



Bishops differ from Pawns and Knights by having rather intelligent brain patterns. Bred solely for battle, Bishops like to hang back and attack by flinging their deceptively long arms at foes. To further support their combat ability, they also boast the most complete hazard suit of any of the Hellot ranks, having only their face exposed. The weights on their feet prevent them from being knocked back without sufficient force. Ironically, they lose most of their advantage in close quarters.