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Thursday, March 15, 2012

An interesting video about memes, online communities, and humor

It's kinda long, but I do find this interesting and I agree with most of it. A specific part of this video really got to me though, it's at 7:21.

Don't mind the first minute with the idiot talking, it's an example of a point the author of this video wanted to make.

Also, warning, at the end he screams pretty loud, watch out for the last 5 or so secs.



I know I can't be the only one that's sick and tired of memes like "took an arrow to the knee". Remember "The cake is a lie"? that got old way too fast too.

It's also lame when at that part I mentioned at 7:21, someone makes something creative and original, and some random loser poorly edits it and re-posts it as his own in an online community. It's a horrible feeling for the original artist to have your work used like that and to go uncredited.

I'm not a great artist but even I had stuff I worked on get stolen and/or credited to someone else.

I got nothing against Reddit in particular though, I never even visit the site. I just hate people who use other people's work and don't credit them for it and people who repeat memes over and over again.

Memes are like jokes, it's only funny once.
Tuesday, March 13, 2012

Just a quick update and an upgrade

My recovery is going ok, most of the pains are gone and some of the staples were removed, however, still can't sit in a way where i can write about something for an extended period of time.

It really annoys me to not have stuff posted on here for too many days in a row, but right now, can't do much about it.

However, yesterday I followed a tutorial and added "threaded comments" to the blog. What this means is that now you can reply to other comments. I think I read there was a limitation of 2 levels in that system, but it's better than nothing.
Monday, March 12, 2012

Gaming Music

Every so often interesting video game inspired music is found on the internet. This is one of those.

Friday, March 09, 2012

Forsaken World’s One-year anniversary event



It's FW's first year celebration, and as such, everyone gets prizes, new and old characters alike. However, the older characters get slightly nicer ones.


Condition for veteran player status:
  • FW players with a Lv30 character created on/before 3/31/2011 are eligible for:

Prizes if your are an veteran player:
  • Humphrey mount (Lv20)
  • Selarion pet (Lv65)
  • VIP Pack
  • Diamond Event Pack
  • 10 Edge Badges
  • Forsaken Veteran Title
  • Forsaken Anniversary Title

Prizes for anyone else:
  • Selarion pet (Lv65)
  • VIP Pack
  • Diamond Event Pack
  • 10 Edge Badges
  • Forsaken Anniversary Title

How to claim:
Wednesday, March 07, 2012

"XCOM: Enemy Unknown first look"

It's been shitty lately, my recovery isn't being normal in the sense that I'm told I'm having way more pain that it would be normal to. So even though I'm on painkillers, I still feel a rather big amount of pain throughout the day.

So I'm feelin crappy cause i got nothing to look forward too and things right now suck, and then I see this and it made me smile:



I fucking love XCOM! Although I mostly played Terror from the deep, I always thought it was awesome how much strategy was involved with those series.

If you've never played it, XCOM was a management and turn based strategy game where micromanagement was pretty much necessary.

Off battle, you run the XCOM organization, you setup the bases, you hire personnel, handpick soldiers, assign individual soldier and craft loadout, you can buy and sell military resources, assign what to research and how many scientists should research it, what to manufacture and how many engineers work on it, deal with the international funding, etc. You DECIDE EVERYTHING.

And that's just off battle, it was this insanely hard to run organization that required tons to money to run effectively.

In battle was similar in the sense of the time units, and how even facing a different direction meant spending time. You manage fights down to the milliseconds.

The problem with the game at the time was that, there was SO MUCH you could do that 1 scouting mission would last ridiculously long, like, a couple of hours. It required the player to do so much for everything and was kinda hard to get into I guess.

I'm gonna be so depressed if this doesn't come out for PC.
Saturday, March 03, 2012

Bittenhard's pokemon ruby team

From Bitten:



Bitten seemed nostalgic about these pokemon.

Seems that this is the actual team he used to beat ruby, and then later on ported to diamond. His game in diamond got corrupted so he thought he lost these pokemon forever, however he checked recently and they were still there.

I prefer when Bitten draws his pokemon more "feral", as in, mostly the same size and shape that they have in the games and opposed to all humanoid around the same height.
Friday, March 02, 2012

I'm alive

I was SO not prepared for the loss of mobility and the pain...

Apparently, to save money, Portuguese hospitals have you up 2 hours after an operation and out the door 3 hours later. I cannot express how painful it was to get home.

I've been sleeping in a room downstairs with nothing around to let people know I was (relatively) fine.

I'm sorry for worrying my friends, but I just couldn't move. Heck, i needed help just to make it to the bathroom.

Recovery is slow and painful. Prolly at least a couple of weeks til i can do stuff near normal. I'll get a temp-slave to update the blog.