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Monday, September 21, 2009

Game review: Resident Evil 5

Well, i surprisingly liked it.

When RE5 originally came out for X-Box 360, I tried out RE4 for PC cause i had hear it played similar and thus i assumed the experience of playing it would b similar. Boy was i wrong...

RE4 is a terrible terrible and horrible game, very uninteresting and gave me a weird kind of headache cause by the horrible textures, everything looked like everything and made me strain myself really hard to figure out what was what. I'm not exaggerating when i say my eyeballs physically hurt after playing it. the fact that people compared RE5 to RE4 sure made me consider skipping it.

It's so hard not to stare at her personality.

Fortunately, it's much better.

Plot

The game stars Chris Redfield as he's part of the BSAA (some sort of anti bio weap group from what i gathered), Chris is in Africa on bisness as it seems there's bio activity there. He meets up with Sheva, local BSAA agent. That's about it, they team up, investigate and find out secrets about umbrella's past. fun for all!

Gameplay - Controls

It's fucking RE, Ugh... the game has classic RE gameplay (in that aspect people were right to compare it to RE4), and really with so many game nowdays with orignal and polished game plays, they're still using that wooden dummy one they have. seriously struggled more with the gameplay than the zombies for the first 2 hours.

And then Neo took the blue pill...

Never seases to amaze me how they never really did anything to fix that horrid gameplay. In this particular game though i noticed that it was hard to walk and strafe to the side, the character starts kinda turning on itself, it seemed retarded seem as strafing worked perfectly fine when not walking. Your best bet is to just run forward at all times, which is some of the stuff i ended up struggling with.

Originally, the RE games were kinda like metal gear solid gameplay wise and view wise, except MGS is actually good. But now RE games seem to more and more want to become first person shooters (which u know what? would b so fucking much better), but with the retarded controls. The reason they had those controls back then was cause the camera was stationary. These controls so don't work in this day and age.

Gameplay - Levels and Battles

So all those control problems aside, there's a RE game, within a RE game how does it fare?

The inventory is so fucking dumb, the "non paused inventory" i mean, god dammit that's just stupid, it's amazing how they manage to not realize that was never a good idea! u don't want zombies rushing u while you're looking for a weapon with bullets u can afford to "waste".

Admittedly, i like that u can buy and upgrade weaps between levels and continues

The levels aren't too hard to navigate in, i did get stuck a couple of times, but nothing major.

Battles are all the same though:
  • Run away from enemy, Don't worry if u have to pass right in front of him, he'll probably miss if he tries to attack you.
  • While they're approaching you, navigate through your menu and get appropriate weapon.
  • Shoot at his weak point for massive damage.
  • If he's still not dead, back to step 1.
Because of the still broken and unpractical gameplay, there's only so much u can demand of players, u can't matrix dodge shit, or even jump, so encounters all feel similar.

Also, Capcom needs to learn that NO ONE LIKES QUICK TIME EVENTS. worse, concept, ever. seriously game critics have been bitches about those for years and some people still think it's cool to do it? who wants to see the 5 mins long cutscene again because for god knows why the character couldn't dodge without u pressing A+D. This ends up making all cutscenes stressful and u don't pay attention to the story as you'd like. Dumb ass move.

Had to watch this scene 4 times.

I do like the partner gameplay though, having the CPU help me, auto use healing items when needed and find/carry items for me sure made this a much more bearable game cause the CPU sure didn't seem that bothered with the lame controls and it's nice to have at least 1 competent member in the duo. I believe u can play this game with a friend in co-op, which sounds pretty cool.

Prettynessness

The graphics are very good, this was a 360 game so it's obvious, the levels are well detailed and all that crap. Of course being a zombie game, it's all dark and gloomy, but still, looks fucking nice. Although the game doesn't really have a visual style, it does use filters to convey ambiances and make a tiny visual statement. Nothing really stood out though.

The monster designs can't b judged too harshly seeing as it's a RE game, so a bunch of crap already exists in the series and there's only so much room for improvement. Bosses are memorable to say the least though.

Is this still Africa? Seriously?

Levels are pretty good, there's a decent variety of settings u go through, some i totally didn't see coming.

Other stuff

Some boss battles seem so stupid. Especially the giant boss on the cargo ship, easily the biggest boss in the game. When he forms, you're treated to a big quick time event sequence (oh how i love pressing buttons when i'd rather see the scene), u make your way to the top of the ship as Sheva nags u on how to defeat it. as u get on the bridge, u see a note on how to operate a laser satellite. Convenient much? but more than that, is how the boss just dangles all his weak points in your face for u to shoot at your pleasure.

A boss that big should not be so simple though.

I just get this undeniable feeling of convenience and how the bosses really aren't trying. Except for Wesker, he's drastically on the other side of the scale (which only makes me ponder on the subject more).

In case u don't know, in this game Wesker is Neo from the matrix, and I'm not kidding, he's pretty much Neo, but evil. Talk about abusing the bullet time. And Jill is pretty much Trinity as well, all scenes where either are in feel like a direct rip off the matrix, even camera angles and shots, moves, etc. a lil too much is "borrowed" from the matrix. I just couldn't get into it cause it was being too obvious.

"Brrrrother!!!"

Unlike the mutated bosses, Wesker is played up a LOT and extremely inconvenient for you when it should logically be the other way around. I hated how he "dodged" a grenade's explosion at his feet by taking a low stance and moving his upper body towards the lower right, the animation was obviously meant to dodge bullets, but you know what? if this was an indie game people would give it crap about that and Capcom shouldn't b able to get away with that, especially with the huge fucking credits this game has.

Verdict

RE5 is weird to me, obviously Capcom could make a game with much better gameplay, a lil more fast paced and challenging. But they insist on this weird unnatural formula, so they actually choose to have it this way. Go figure...

[mandatory "get to the choppa!" joke]

The game likes to remind u of the events of the previous games, on every loading screen they tell u of past events in the series. I assume to keep u up to date with what's going on with the story, but as for the game's own story, meh, seemed a lil weak.

If u can get past the controls (which isn't that hard if you've played at least 1 RE game), it's actually a pretty cool game, there's clearly improvements over the other games in the series, it's visually well done and the partner system is good.

I don't really want to admit it, but I liked it. I can easily see how it could b disliked though.

Sort of want.

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