A lot of people Started playing TF2 specifically because of the MvM mode, like Bitten did. However, these people are overwhelmed with all the weapons TF2 has and the mechanics.
So I'm gonna explain a few things:
In MvM mode, the scout has 2 unique features:
I don't actually know what's the maximum amount of overheal money can give a scout, but I've seen it go over 500, which is way more than a normal medigun can overheal for.
If there's a scout on your team that's doing his job and collecting the money, let him do it. Only collect money if you're sure he's not going to get to it. All the money is shared after-all.
Here's the thing I really wanted to talk about though: The Shortstop.
New players don't know this or notice it in the description, but even though the shortstop is a primary weapon, it is a pistol and uses pistol ammo. Meaning if your have a pistol as a 2nd weap, the ammo will be shared.
As such, there's some good stuff you can do with it on MvM.
Pistols for the scout in general have very little ammo, and upgrading the ammo capacity on the shortstop is actually not cheap at all. But as I mentioned, it's ammo shared by all pistols, so just have another one equipped on the 2nd slot (Pretty Boy's Pocket Pistol is a good choice for the HP boost), and upgrade the ammo capacity for that one instead, and it will effectively be used by the shortstop as well.
The other thing I've noticed is that if u add 2 points in that upgrade on either the shortstop or your 2nd pistol, your total ammo will be 72, however, if you add 1 point of that upgrade on each, it's 81. Meaning one is applied over the other and gives a much bigger capacity.
I still wouldn't bother putting any points on the shortstop capacity though.
So I'm gonna explain a few things:
In MvM mode, the scout has 2 unique features:
- Has a wider money collection range.
- Is actually healed/overhealed by the money.
I don't actually know what's the maximum amount of overheal money can give a scout, but I've seen it go over 500, which is way more than a normal medigun can overheal for.
If there's a scout on your team that's doing his job and collecting the money, let him do it. Only collect money if you're sure he's not going to get to it. All the money is shared after-all.
Here's the thing I really wanted to talk about though: The Shortstop.
New players don't know this or notice it in the description, but even though the shortstop is a primary weapon, it is a pistol and uses pistol ammo. Meaning if your have a pistol as a 2nd weap, the ammo will be shared.
Any of these have a cheaper ammo capacity upgrade than the shortstop. |
As such, there's some good stuff you can do with it on MvM.
Pistols for the scout in general have very little ammo, and upgrading the ammo capacity on the shortstop is actually not cheap at all. But as I mentioned, it's ammo shared by all pistols, so just have another one equipped on the 2nd slot (Pretty Boy's Pocket Pistol is a good choice for the HP boost), and upgrade the ammo capacity for that one instead, and it will effectively be used by the shortstop as well.
The other thing I've noticed is that if u add 2 points in that upgrade on either the shortstop or your 2nd pistol, your total ammo will be 72, however, if you add 1 point of that upgrade on each, it's 81. Meaning one is applied over the other and gives a much bigger capacity.
The upgrade for any 2nd slot pistol is half of what it is for the shortstop. |
I still wouldn't bother putting any points on the shortstop capacity though.
No comments:
Post a Comment