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Thursday, October 15, 2009

Game review: Majesty 2

Maybe it's cause I'm a fan of strategy games, but this game was really fucking fun.

Plot

The plot of this game is that there's a lineage of kings that have all performed great deeds and gone down in history, and the latest one wants to do the same, but there are no great feats left to b performed.

His solution? Setup the deed himself, he has the court's mages summon the most powerful demon from hell into their own reality. and so they did. As sort of expected, the demon wins the fierce battle though, and disposes of the king and replaces him as ruler. Many try to regain the throne but the demon proves to b too cunning.

One night, a guy that sounds a lot like Sean Connery knocks on your door and tells you that you have royal blood, and so it starts.

Do you really need the horn? you can probably smell where he is.

The intro has very little to do with the game, but it's really original and funny.

Gameplay

What's the game itself like? well, as i mentioned previously, it's a strategy game not unlike Warcraft 3 or Starcraft a lot, but as u start your tutorial level, you realise a huge key difference: You can not control a single unit in the game!

At first it may seem frustrating, but it actually works out really really well. As the king, you can issue orders for buildings, hire men, and give quests. Seems confusing how that helps, but hear me out:
  • Orders for building/research are issued from the king (yourself), so all of those come from the palace, the king can pick where he wants the build he asked for, and that's it. The rest of the process is out of your hands as 1 or 2 random peasants will build the building.
  • Hiring a hero in this game is quite different from the warcraft 3 term in the sense that, they're more like your regular units than powerful powerful heroes, it's similar in the sense that, they have an inventory, can carry potions and even level up. but again, you can't directly control them.
Fucking peasants just build their houses wherever they want and ruin your defense/income/layout.

Giving a quest is how the king manipulates the heroes indirectly, there's 3 quest types: protective, offensive and exploration.
  • Protective is where you give money to whichever heroes hang around whichever friendly target the quest is about.
  • Offensive sets a bounty on either an enemy or an enemy building. whichever heroes feel confident enough will try.
  • exploration is just rewarding whoever clears up the appointed area of the map.
Through some guilds, you have the use of abilities where you interact directly. Costs gold per use though.

With that, you have all the elements necessary to do what ever you need. but does that mean you need to waste money to get your heroes to do anything? yes and no. To get your heroes to do stuff for your, you do have to appeal to their greed, however, heroes need supplies, armor, weapons, acessories, and even rest. and if u provide that in your "outpost", you will profit from it next time the taxes roll around. It's actually a good idea to b generous with quests because your heroes will become more effective and you'll get money back sooner.

In a way, it's about managing an economy while getting stuff done.

Misc

I gotta say that the difficulty ramps up quite well, first missions are doable even if your terrible, and the last ones takes mad ass skills to complete. You're exposed to the new types of buildings and upgrades very gradually as the missions go and have more than enough time to figure out everything at your disposal.

If you're going huntin for undeads, b sure to bring tons of clerics.

Besides that, the Game is full of neat details that just make it quite enjoyable such as during the loading screens, you can hear the advisor brief you on the next mission and the objectives, which is usually pretty funny and saves you the trouble of reading if you're that lazy. His Sean Connery accent is pretty cool to listen to as well.

In a way, the only thing i hated in this game was that it was short. It could b beat in a day i think, although i don't think anyone i know could do it cause of the last level. (it's insanely hard cause it has a sort of gimmick to it)

Verdict

I've played and replayed every map of the main campaign, all the single maps too, only thing i didn't get to experience yet was the mutiplayer ones but would love too. The concept of this game could had been pulled off really badly and the game could had easily sucked ass, but surprisingly it's awesome.

It's a total "Do Want!" if you're into strategy game. Even if you're not, you might like it anyway.

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